tag:blogger.com,1999:blog-5023780100544404461.post6436857110175731979..comments2023-07-06T16:15:45.001+01:00Comments on Birkett's Blog: Preview- F1 2010Richard Birketthttp://www.blogger.com/profile/18252434108266632752noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5023780100544404461.post-62453361847765848812010-06-18T17:03:46.217+01:002010-06-18T17:03:46.217+01:00I believe that, by starting a game design from the...I believe that, by starting a game design from the more esoteric angle of the "feel" of a player's experience, we can achieve far more in gameplay than we could by making cool stuff happen on screen. Of course, I appreciate that we work in a competitive industry that is very much about shifting units from store shelves - and you can't always encapsulate a player experience on the back of a game box. I'm also aware that we have to always be sure to keep the player experience vague, and design from an overall "feel" perspective rather than direct the player's actions and behaviour.G. Ameshttp://sophistigames.com/noreply@blogger.com