I'm Currently Playing...

Blur [Xbox 360]
Tiger Woods PGA Tour 11 [PS3]

Showing posts with label Red Dead Redemption. Show all posts
Showing posts with label Red Dead Redemption. Show all posts

Tuesday, 8 June 2010

All Format Chart- Week Ending 5th June 2010

5
Wii Fit Plus (Wii)

4
Just Dance (Wii)

3
UFC Undisputed: 2010 (PS3, Xbox 360)

2
2010 Fifa World Cup (PS3, Xbox 360, PSP, Wii)

1
Red Dead Redemption (PS3, Xbox 360)

As I predicted, last week's new releases fail to get into the top 5, although Sims 3 expansion pack, Ambitions, did get to a respectable 6th position. Elsewhere, things are pretty much identical to last week's chart apart from a switch between 2010 Fifa World Cup and UFC 2010. Red Dead Redemption continues to do really well in top spot, I'm so pleased that it continues to do strong sales figures week on week since it is one of the year's strongest titles thus far.

Next week sees Green Day: Rock Band released as well as Mario's latest adventure in Super Mario Galaxy 2, which I expect to gain top spot, not halted by Galaxy's relatively poor sales figures two years ago. The IP is now much stronger, and the new title has been picking up exceptional scores, including a 10/10 from Edge magazine! Sadly, it's not a game I'm going to be picking up after my Wii is long gone.

Tuesday, 25 May 2010

All Format Chart- Week Ending 22nd May 2010

5
*New Entry*
Split/Second: Velocity (PS3, Xbox 360)

4
Wii Fit Plus (Nintendo Wii)

3
Just Dance (Nintendo Wii)

2
2010 Fifa World Cup (PS3, Xbox 360, PSP, Wii)

1
*New Entry*
Red Dead Redemption (PS3, Xbox 360)

It was to be expected and no question it's worthy of the number one spot, Red Dead Redemption has jumped straight to the top of the chart after its release last Friday. Reports indicated it was estimated to sell over 2 million units. The only other new entry to enter the chart is Black Rock Studios' Split/Second: Velocity which can only grab fifth highest selling game of the week. Wii Fit Plus re-enters the chart once again and refuses to let its sales drop-off.

Expect to see a good showing from UFC Undisputed: 2010 and Blur in next week's chart. Blur has been picking up some really positive review scores and may overtake Split/Second in a battle of the competitive racers. The World Cup is also nearly here, so I'm going to say that 2010 Fifa World Cup will regain its top position next week.

Monday, 24 May 2010

Review- Red Dead Redemption [Xbox 360]

Publisher: Rockstar Games
Developer: Rockstar San Diego
Released: 21st May 2010
Other Formats: PS3

The American Old West, home of the cowboy, ranchers, county sheriff's and the ubiquitous noble steed. The dusty plains of the Western desert of late 19th century-early 1900s have barely been touched within video games, even with the recent Gun and Call of Juarez series mantle that there's much fun to be had within the setting. Red Dead Redemption is Rockstar's attempt- the latest sandbox entry from the studio that brought us the 'Rage' Engine that powered GTA IV. The stunning technology here used to craft one of the most stunning settings yet seen in a videogame of any type. The dry desert plains unsurpassed as far as the eye can see, the mountain ranges, the exquisitely detailed towns, cacti and other flora all visually sumptuous and intricately used to bring the first true, open expanse of the wild west yet seen on consoles. Similarly, the country and western soundtrack lays a backing track over the high definition picture and is potently memorable when used, with added environmental sounds, from the crow of circling vultures seeking their prey, to the rhythmic thump of horse hooves enveloping the desert floor all adding that something extra to the experience. Populated by Rockstar's truly memorable and lovingly crafted characters- from corrupt government officials, brutal and dirty criminals, overenthusiastic Mexicans, dependable sheriffs and cannibalistic miscreants, Red Dead Redemption is another frank reminder of the way that videogames can be used for storytelling in as much of a capacity as film. Whilst the plot isn't particularly strong (our hero, the gruff and dishevelled John Marston, seeking to redeem his previous life of gang-hood), the wealth of intriguing character personalities is enough to carry it through and is remarkably strong as a result. Whilst I don't feel that Marston is strong in terms of depth of character or personality, making it difficult to empathise with him, he was nevertheless a joy to play. Not that the voice work is to blame however, which is again absolutely sublime and well acted.

The environment is meticulously detailed and visually intriguing. Staples from across the Western genre are used throughout. Towns, such as the main hub of Armadillo are built upon foundations of the saloon where residents drink aplenty, blacksmiths, general store (where items can be bought and sold), and doctors, as well as the train station in which the steam train chugs to from across the landscape in a billow of dense, black smoke. The main hubs of the world that govern the sprawling wilderness are also where your safe houses are likely located, bought for a sizeable sum of money, the use of which allows you to save the game or change one of the many different outfits that grant different abilities (one may make the law kinder to you, for instance). From the friendly province of MacFarlane's Ranch to the more cautious Mexicans over the river, citizens speak their pieces, and interact on a superficial manner whilst you walk idly through the maze of wooden buildings.

Comparisons have already, as expected, been drawn with GTA IV for obvious reasons. The analogy of “GTA on horses” is perhaps a little belittling however, even as the HUD, map and overbearing structure are all suitably identical to the aforementioned. The clunky and difficult combat system also makes a habit in returning, with Rockstar seemingly keen on its integration (much to the annoyance of many gamer's, no doubt). For the most part, it works on the barest of levels, although the pop in and out of cover is far from a natural fluid movement, resulting in waves of frustrating gun fights, of which there are many. Although the guns of the period feel nicely weighted and powerful, it's the addition of the 'dead-eye' mechanic which is really brilliant (of which there are 3 levels and allows time to be slowed down and targets painted for a quick kill). It's a great step forward and it'll be interesting to see whether this will progress into future games or whether it will stick to the gun-slingers of the West. The way in which weapons are interchanged is also a slight differentiation from Rockstar North's masterpiece- here, a press of 'LB' brings up a radial menu to choose your piece from (taking over from the D-pad quick buttons). It would be a fully successful system were it not for the way play doesn't stop while selecting weapon, meaning death if not quick enough in the selection process. Yes, believe it or not, Red Dead Redemption does have its faults. The insistence on the 'tap A' system to run, sprint, or to spur your otherwise responsive horse on, makes travelling to missions and roaming the countryside often laborious and somewhat of a chore of the highest annoyance and puts me on the fast track to 'Repetitive strain injury' (although it does give chance for some fantastic character dialogue exchange synonymous with Rockstar's back catalogue!)

Further changes, such as the use of an inventory, that holds items and maps is a nice addition and also provides a quick-save mechanic in the form of the camp-site which can be erected for Marston to get a quick rest and a 'save game' in whilst alone in the wilderness. The reassuring glow of the burning camp-fire in stark contrast to the starry night sky. Fast travel can also be used here to skip to points on the map. Red Dead Redemption also makes use of a morality system, governed by the 'Fame' and 'Honor' meters. Positive honor can be attained through positive action in the world, such as saving someone from a kidnapping or rescuing a stolen carriage (such encounters are procedurally generated and none more scripted than your own actions) whilst negative honor arises from negative actions. The 'Fame' meter is an overarching meter that quantifies how renowned to the townsfolk you are as a character. By completing main story missions, undertaking encountered events in the correct way or helping out strangers, ranging from procuring medicine for ailing women to finding a man's lost son, the more likely others are likely to know of Marston and act in accordance to his 'Honor' level- for instance, shopkeepers will likely offer discount if 'Honor' and 'Fame' are both high. The 'Wanted' system has been designed extremely well. Whilst the same GTA-like red circle of danger indicates the area of where those looking for you are placed, upon leaving the circle for a sustained amount of time, instead of everything returning to normal, a bounty is placed on your head for a value in dollars that is reflected in the severity of the crime committed. The bounty can be lifted before a bounty hunter comes to kill you by using a “letter of excuse” or paying the value of the bounty off. It's an intriguing system and works much better than the police wanted level from Liberty City, in laying down a more persistent, realistic law enforcement mechanic.

The procedurally generated events are only the start of what is likely to be experienced from start to finish in Redemption, however. And whilst the use of which acts as a huge leap forward in terms of our attitude towards sandbox gaming as a whole, the rest of the game is just as brilliant- full of rich, dense landscape, diverse characters, locations and attitudes and values whilst the variety in mission design and structure makes it a more fulfilling experience than I have yet seen within a game of this type. Games that are so large in ambition often grow monotonous far too quickly, GTA IV struggled itself with repetitive mission design after all. Here, set piece arrives after set piece meaning the plot gallops along at a fair old pace- a steam train has to be protected from a gun-toting gang on horseback, a hijacked train has to be caught before it careers over a cliff, a 'Troy'-like wooden horse attack on the Fort Mercer stronghold, “The Great Mexican Train Robbery”- never does it seem the team have run out of ideas which is no doubt a result of the fresh genre they have tapped into. The shift in location, from the orange and brown palette of America, to the whiter sands of Mexico and the more civilized world, also ensures the game play never feels stale or dull. Side missions- from card games, “Five finger fillet”, hunting the wildlife that teem the environment, picking plants or finding treasure can also be completed for extra cash and 'honor'. Tearing down 'Wanted' posters from the side of buildings will also allow you to become a bounty hunter, hunting criminals and delivering them to the county jail, alive or dead. The good old Western staple of the 'duel' in the center of town also makes several appearances. Making use of the dead-eye system, opponents can soon be felled to the ground as they challenge you, the “famous John Marston”.

It's a game that works on so many levels. As a Western it's one of the most successful of its type, delivering themes of love, the seek for redemption, honour, political struggle, gang conflict and criminality in its gritty setting. Thoroughly entertaining from start to finish, as a game, it can be heralded as one of the best of the year so far no question. Although it does have its fair share of technical niggles and slight poor design choices, it ultimately never fails to deliver and brings its A-game to the forefront every step of the way. A top game of the highest order.



Sunday, 16 May 2010

Out this Week! 21st May 2010

Well here it is, Rockstar's wild west epic Red Dead Redemption is out this Friday to the joy of the gaming community. Expect outrageous characters, an intriguing narrative and enough open-world goodness to lead into many hours of game time. The multi player component looks great also, with traditional multi player modes such as 'death match' joined by GTA IV's 'free roam'- allowing players to join up together with no features removed from the single player campaign. Take a look at my preview for more details on what I'm sure will be amongst the best games of the year. [Xbox 360, PS3]

With the recent announcement of LittleBigPlanet 2 consumed by news websites, it seems now is the perfect time to get excited about Sony's 'Play, Create, Share' brand once again. ModNation Racers is the kart-racing equivalent to LittleBigPlanet's platforming- allowing players to customise their own character, kart and race settings whilst also providing a full track creator that looks to be incredibly quick and simple to use. Featuring kart power-ups, weaponry and track obstacles, this is the classic kart racing genre that we all know and love. 2-player split screen is accompanied by 2-12 player online support for added racing mayhem. [PS3, PSP]

Another racer that lines the shelves this week is an outrageously slanted take on traditional racing methods. In a similar vein to the Burnout series, Split/Second is a track based arcade racing game which mixes pick up and play game play with thrilling and over-the-top, explosive destruction. Set within the confines of a game show, players are tasked to win races by hindering other players along the way, where the game's mechanic of “powerplays” causing the environment to literally explode around them. Multiple routes and short cuts ensure races feel slightly different on each play through. [Xbox 360, PS3]

Coming out the same week as the movie although supposedly not a tie-in, Prince of Persia: The Forgotten Sands sees the Prince return in a direct sequel to The Sands of Time. Traditional POP game mechanics return, such as the 'rewind' feature whilst the game also sees the inclusion of all new “elemental powers” that are learnt throughout progression in the game. Leaning away from the 2008 release, The Forgotten Sands again incorporates multiple enemies to attack, meaning combat is going to be much more free-flowing and un-obtrusive as before. [Xbox 360, PS3, DS, Wii, PSP]

Suda 51's No More Heroes 2: Desperate Struggle is a bizarre blend of over-the-top action, stunning graphic novel inspired art and and brutal 'hack-and-slash' combat. Travis Touchdown returns from the first game, which sees him placed at the foot of the assassins leaderboard as he bids to return to the top and seek revenge for the murder of his best friend while he goes. [Wii]

Saturday, 1 May 2010

A Look Ahead...May 2010


So the calendar is finally looking to fill up once again after a short stint of few big name titles hitting the release schedule. This month's big release for me has to be Red Dead Redemption for the PS3 and Xbox 360. My preview can be seen here. It really looks to be shaping up fantastically well, with the multiplayer trailer whetting my appetite even more for its 21st May release. Elsewhere, long known yet long delayed psychological thriller Alan Wake finally hits our shelves on the 14th- whether it'll live up to its billing is another matter but it looks interesting nonetheless and I'm eager to get into it. Skate 3 is released on the same day, EA's skateboarding series that all but saw the end to the dominance of the Tony Hawks games. And no, this doesn't come with a plastic peripheral!

The second title in Sony's push of “Play, Create, Share”, ModNation Racers for the PS3, is in the same vein to LittleBigPlanet, which allows gamers to create race tracks, play them, and share with others through the Playstation Network. Hopefully, the community aspect can be better integrated than LBP's which had many a server problem and suffered from slow menu load times. Being a huge fan of LittleBigPlanet, and a budding creator, this Mario Kart-esque game looks really great.

So a huge wait to the next big racer, and two come along at once. Two high-octane, adrenaline fuelled, multiplayer-driven racers no less, in the form of Bizarre Creations' Blur which has their own PGR vibe with a mix of power-ups and weapons to dynamically affect the racing. Similarly, in Split/Second: Velocity, players take part in a fictional game show in which races are played out within destructible environments where players can trigger destructions to cause harrowing chaos.

Action-RPG Alpha Protocol by Obsidian Entertainment is also released on May 28th. The third-person spy-espionage action title with a complex dialogue system and involving storyline should be an entertaining thrill ride. Little is being said about it though, which is always a bad sign. 

Have a look at my 'Upcoming Releases' page for a full schedule. 

Saturday, 10 April 2010

Preview- Red Dead Redemption

Released: 21st May 2010
Format(s): Xbox 360, PS3

I wait with baited breath for Rockstar's latest, Red Dead Redemption, coming to PS3 and Xbox 360 in just under 6 weeks' time. Lazily referred to as “GTA with horses” because of its sandbox roots, third-person game play and its Western genre trappings- the successor to Red Dead Revolver is so, so much more than that. And here's why...

First of all, the game is developed by Rockstar San Diego and published by Rockstar Games- a signifier of quality if ever there was one. The team in San Diego, having worked loyally on the Red Dead and Midnight Club series for many years, also originally developed the 'RAGE' engine, on which many of Rockstar's games are based- including none other than GTA IV.

Red Dead Redemption is set in the back country of the Western American plains, 1911. John Marston, a former outlaw, is where the focus of the game lies. Given an ultimatum by Government agents, Marston must capture or kill his former gang mates including his old friend and gang leader, Bill Williamson. If he fails to comply, his family will pay the price. Judging by the screen shots, Redemption's true character lies in its location- a huge amount of detail seems to have gone into the game's sprawling wilderness, with the world populated by fully realised towns, reactionary characters and, of course, as is necessary in open world gaming, chance encounters that stick in the mind. These procedurally generated nuggets can happen any place and at any time in RDD. Do you intervene at the hold up you come across at the bank, help out a woman in need? Whatever you decide to take on, the scale is huge and incredibly diversified. Yes, this is one of those games, like Fallout 3, that will populate discussion threads on unique encounters that players are witnessing.

Other tasks within the game include hunting the varied wildlife in the game (over 40 have been named) which, after skinned, can be sold to stores around the map for the meat. Rare plants and flora can also be gathered, harvested and sold. If these sort of menial tasks don't take your fancy however, how about a game of Hold 'Em Poker for a bit of extra cash? Or, for those treasure hunters out there, treasure maps can be bought or found in the game. With little more than a sketch or description of the area the treasure is located, players will have to work hard in order to turn that effort and those long hours into hard, solid gold.

Like many other games of this type, a morality meter is also presented. Do the right thing and your 'honour' will rise- affecting the way those within the game react to your presence, which may mean discounts at stores, for instance. Break the law however, and Marston will have a bounty put on his head, only taken off if the bounty is paid or he is excused through some other means.

With just over a month to wait, Red Dead Redemption really ought to be on your mind. Here's a game play video that illustrates perfectly what you could be missing...