Yesterday marked the end of Xbox Live for the original Xbox console and its games. As reported in February, at midnight last night, the plug was indeed pulled, the service was deemed to be a drain on resources when they could be much more effective elsewhere. Xbox's Mark Whitton claims the move will “provide the greatest benefit to the Xbox Live community”.

Microsoft's innocuous pull of Xbox Live's proverbial plug casts huge doubts in my mind. So all games still run, which is important to be reminded, however a title such as Halo 2 relies on its online capability, and is now, unplayable. It has been let known to the public that if for some reason Valve was to shut down the Steam service, then all games would be patched to allow to be run in offline mode. With services such as 'OnLive', it can not be this simple...
Now, imagine yourself, the proud owner of such titles as GTA VI and Final Fantasy XVII, all available through an online-only service such as 'OnLive' where the under-the-TV box is merely a thin client, a device that's only purpose is to send and receive digital signals, with little to no processing power of its own. What happens when a service like this is shut down? Does our legally downloaded content vanish into the virtual esther?
Sadly, it is an answer, that after much sifting, I can not locate, but it is worth thinking about. It seems we will only really find out once the service is made available to us. The shift to digital distribution and 'cloud computing' holds a tremendous amount of positives, but also, as covered, can hold its own problems. Is this the future we want, or should we be sticking to physical products?
What do you think? Leave a comment.
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