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Showing posts with label Tiger Woods PGA Tour 11. Show all posts
Showing posts with label Tiger Woods PGA Tour 11. Show all posts

Sunday, 25 July 2010

Review- Tiger Woods PGA Tour 11 [PS3]

Publisher: EA Sports
Developer: EA Tiburon
Released: 8th June 2010
Other Formats: Xbox 360, Wii, iPhone

How do you go about reviewing a game that year on year is so incrementally different to its precursor. In fact, approaching Tiger Woods PGA Tour 11 with new eyes is difficult, a series that strives for familiarity over vast changes to the core game play mechanics. Sticking with the basics first off, PGA Tour 11 alters the key fundamentals in its golfing game play very little, only refining the upgrading rewards, skill advancement and career progression aspects of the game, making sure the latest update is the best yet.

The 'flick-stick' swing mechanic returns once again (ever difficult to master as always!), whilst the ability to put spin on the ball mid-air, adding extra power through repeatedly tapping 'X' and improving accuracy (reducing the size of the expected drop-zone circle) by pressing 'X' within the shot preview screen are also all here. If you'd rather, you can also click the right stick for a more accurate (and my more preferred) setting to hitting the ball, the precise flick mechanic replaced by a more friendly and accessible cursor mechanic in which you must click to begin the back swing, click for power selection and then click when it approaches the right zone. The amount of 'draw' or 'fade' can also be altered by moving the cursor over where you wish to hit the ball. The basic set-up is as ever, tight and easy to use, however, what the latest offers elsewhere is what the game can be remembered for in differentiation from its rivals. The addition of the versatile and brilliantly implemented 'Focus' meter- its semi-circle folded over the HUD of the ball and club type- will enamour those who loved the previous games' granting of unlimited ball spin or power boost in every shot, whereas here you'll have to take into account what aspects of your game are lacking/which will suit the hole, since using any of the mentioned power boost, spin and putting previews will slowly drain the meter (only filled in slight quantities if un-used for a single shot). The system works so well that in actuality, it gives PGA Tour 11 a new lease of life from those that came before it, which were ever so slowly ebbing towards a stale death. You'll be cursing your impatient use of spin onto the green once you then approach a long putt with little more than the coloured gradient grid to help you along, putt preview an impossibility, yet a necessity, with the focus meter drained of all its accrued matter.

Otherwise, the only other additions come from the inclusion of the prestigious Ryder Cup- the dramatic Europe vs. USA battle for supremacy available either online or offline (good luck in getting the whole set of players together), whilst events including 'fourball' (each member of team has their own ball, the lowest scored hole earns a point), 'alternate shots' (teams of two play alternate shots for lowest shot count) and 'single play' all add variety away from the well handled progression of the career mode. This time centred around earned XP deriving from a number of instances (in-game targets such as sinking a long putt, or progressing through the game's other game modes, such as Tiger Woods' 'Skill Challenges' mode against rival golfers- from Suzann Petterson to Tiger himself), experience points will go some way in making sure your once weak character goes on to rival the cream of the crop, as it were, within the game. Thus, you can choose where to spend your accrued XP points in a number of areas; focusing on 'swing speed' and 'power boost' for added power, or 'balance' for accuracy, among others. Again, bringing into play what aspects of your game you feel you must concentrate on is paramount to how you approach such levelling; should you focus on putting prowess, or supreme power? It'd have been nice to have a few more choices regarding where to apply points, although the spread is large enough and broad enough to remain relevant.

The final addition to the game comes in the form of the new 'True Aim' mode which aims to replicate a more realistic golfing experience for those who want added depth and challenge. Removing the over-layed shot circle, as well as moving into a first-person viewpoint in simulation of tracking the ball as the player, 'True Aim' is likely to be enjoyed by only a select few gamers who will sink their teeth into the expansive game play, whilst others, like myself, can applaud its addition into what is otherwise an already weighty package.

Already incredibly accomplished in its TV-style aesthetic, PGA Tour 11 looks vivid, bright and graphically excellent- golfers are accurately animated and modelled, while each golf course is well realised with the lush, green grass contrasting to the ever-altering light and dark from the ever-changing weather effects. Neat TV tricks such as the pseudo EA 'live' tracker bar for shot updates from other golfers is a nice touch and adds to the competitive feel of the game. The way the camera moves and is worked into the style of the game is also well choreographed; panning, zooming and tracking movements to ensure each snippet of play is captured- although once or twice the ball is difficult to spot in its choice of long shots!

PGA Tour 11 can be considered another major step forward for the series, that has struggled recently towards yearly updates becoming insignificant. The addition of the 'Focus' mechanic is superbly handled, ensuring gamer's can finally be held from exploiting the artificiality of the game. Excellent in multiplayer as it has always been, with modes ranging from 'Target' to 'T.I.G.E.R' and 'Bingo Bango Bongo', it's a shame that EA have chosen to include the online pass system as part of its upkeep, requiring players to purchase a code for online play if not purchased new from retail. All in all, it's well worth a purchase if you're yet to get into the series, and a worthy addition to the mounting pile for fans.




*This review is all features on DPAD Magazine. The review is here.

Tuesday, 6 July 2010

All Format Chart- Week Ending 3rd July 2010


5
2010 Fifa World Cup (PS3, Xbox 360, PSP, Wii)

4
*New Entry*
Tiger Woods PGA Tour 11 (PS3, Xbox 360, Wii)

3
Super Mario Galaxy 2 (Wii)

2
Red Dead Redemption (PS3, Xbox 360)

1
Lego Harry Potter: Years 1-4 (PS3, Xbox 360, PC, DS, Wii, PSP)

Almost identical to last week's chart, this week's sees EA Sports' Tiger Woods PGA Tour 11 enter at number four, thus Naughty Bear is pushed from the top five down to ninth. 2010 Fifa World Cup is finally dwindling as this summer's tournament comes to a close. Lego Harry Potter: Years 1-4 makes it a second week at the top.

Crackdown 2 ought to be a very good seller and should trouble Potter for the top spot next week. The sequel should exceed its predecessor's sales figures (although that sold remarkably well since the Halo 3 Beta was included!)

Thursday, 1 July 2010

A Look Ahead...July 2010


If you take a look at my preview for Ruffian Games' sequel to the 2007 hit Crackdown, you'll no doubt probably guess I'm somewhat excited about the 9th July release date of Crackdown 2 for the Xbox 360 which will expand on the original in a number of ways, not least the fact it hosts many more superpowers, additional weapons and plenty of vehicles. You can also choose to team up with three others in the four player cooperative play, which also lets you play though the entire story together. And yes, orbs will be scattered in every which direction you care to look for your obsessive compulsive content. Beware of hours of sunk time in the search for them, Crackdown 2 is my buy of the month.

It's a professional sport in South Korea, with pros earning hundreds of thousands of pounds for competing in tournaments. Here, it's one of the most popular RTS games ever created. Of course, I'm talking about Blizzard's Starcraft which was released in 1998. Now, the insane anticipation levels can finally be subdued as it gets a sequel finally in Starcraft II: Wings of Liberty which refines power structure between different forces, with the main game focusing on the Terrans. A further two games focusing on the Zerg and the Protoss will add to further weight to the Starcraft II experience at later dates, although this one release is boasted as being more than a worthy full game in of itself. The PC gets another big release this month with MMO APB, or 'All Points Bulletin' if you'd rather. The game's design is led by creator of the first two Grand Theft Auto games and Crackdown- David Jones. Taking place in a modern-day fictional city called San Paro, players will have the option to play as either 'Enforcer' or 'Criminal' in a constant toing and throwing between the different sides of the law. The game looks excellent in its ambition, with players regularly tasked to either commit crime, or to stop it in its tracks. For example, if a group of players rob a store, others who acts as 'enforcers' will be called in to put a stop to it. The way in which character progression is developed using skill rather than time investment is just one way in which APB differs from its rivals in a unique and exciting way.

Otherwise, the month of July looks slightly empty. Annual EA release Tiger Woods PGA Tour 11 comes to the three main platforms on the 2nd (with Move support also guaranteed for the PS3) whilst Disney tie-in Toy Story 3 comes just before its cinematic release, with the film released to awaiting audiences on the 23rd. The game will recreate events from the movie, although players can also roam its sandbox environments with the all-familiar characters also, whether alone or in the two-player split-screen mode.


Monday, 28 June 2010

Out this Week! 2nd July 2010

Realtime Worlds' follow-up to 2007 title Crackdown- the open world, cel-shaded extravaganza- is this week's massively multiplayer APB, of which they have been working on since finishing the aforementioned. The MMO will allow players to act either as an 'Enforcer' or 'Criminal' in a dynamic balance between law and order, of which players can affect. APB also features impressive matchmaking systematics to ensure players of similar skill levels are matched in competitive multiplayer, whilst its real-time combat system should deliver exciting game play experiences. Furthermore, the expansive customisation options keeps things feeling entirely personal along the way, allowing the player to create not only characters, but vehicles, with help from the in-game tool-set. [PC]

The Tiger Woods games suffer from the curse of yearly franchises- projecting unnecessary releases at gamers with little need to pay attention. The franchise has long since near-perfected its golfing game play, with the recent PGA series of games adding next to nothing for core gamers. However, it doesn't stop EA, with Tiger Woods PGA Tour 11 said to feature new tournament play, online modes and player control. And for the first time in the series, the Ryder Cup has been included, simulating all players and courses no less. This comes with the ability to partake in a giant 24-player multiplayer Ryder Cup for your own online. Motion support has been shown off for both Wii's 'MotionPlus' and Sony's new Move controller. [PS3, Xbox 360, Wii]

I'll forgive you if you haven't heard of the final release of the week, Sniper Ghost Warrior, since its one of those games that comes along unnoticed in a haze of cheap thrills. From developer City Interactive, Ghost Warrior is a first-person tactical shooter said to be “the most realistic sniping experience in a video game” with the its system for tracking bullet trajectory and environmental affects met with player control of breathing. The setting of lush jungle certainly looks appealing, and the insistence that players can choose how they approach given situations sounds entirely promising. Perhaps not one to go amiss, after all. I'll wait and see. [PC, Xbox 360]